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<title>Fantasy Heartbreak</title>
<link>http://fantasyheartbreak.pbwiki.com/</link>
<description>RecentChanges for Fantasy Heartbreak</description>
<language>en</language>
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 <item>
  <title>Faerie</title>
  <link>http://fantasyheartbreak.pbwiki.com/Faerie</link>
  <author>email.hidden@example.com (Peter K.)</author>
  <description><![CDATA[<h3>Peter K. edited <a href="http://fantasyheartbreak.pbwiki.com/Faerie">Faerie</a></h3>
The powers of the fae do not fall along the same lines as do those of mortals.  In place of Attribute they have abilities called Arts.  In place of the understandings mortals call Skills the fae have masteries of various Media.<br />Arts (Attributes)<br /><span style="color:red;background-color:#fcc;">Divine</span><span style="color:red;background-color:#fcc;"> (Know</span><span style="color:red;background-color:#fcc;"> or</span><span style="color:red;background-color:#fcc;"> gain</span><span style="color:red;background-color:#fcc;"> knowledge)</span><span style="color:red;background-color:#fcc;"><br />Conjure</span><span style="font-weight:bold;color:green;background-color:#cfc;">The</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Arts</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Fae</span><span style="font-weight:bold;color:green;background-color:#cfc;"> are</span><span style="font-weight:bold;color:green;background-color:#cfc;"> means</span><span style="font-weight:bold;color:green;background-color:#cfc;"> by</span><span style="font-weight:bold;color:green;background-color:#cfc;"> which</span><span style="font-weight:bold;color:green;background-color:#cfc;"> they</span><span style="font-weight:bold;color:green;background-color:#cfc;"> can</span><span style="font-weight:bold;color:green;background-color:#cfc;"> restructure</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> stuff</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> existence</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> better</span><span style="font-weight:bold;color:green;background-color:#cfc;"> fit</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> narrative</span><span style="font-weight:bold;color:green;background-color:#cfc;"> they</span><span style="font-weight:bold;color:green;background-color:#cfc;"> are</span><span style="font-weight:bold;color:green;background-color:#cfc;"> telling.</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Conjuration</span> (Creating, Perfect, or summoning a copy of things)<span style="color:red;background-color:#fcc;"><br />Enchant</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />#</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />#</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />#</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Enchantment</span> (Control/Move)<span style="color:red;background-color:#fcc;"><br />Transmute</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Transmutation</span> (Alter form or substance)<span style="color:red;background-color:#fcc;"><</span>]]></description>
  <pubDate>Sat, 29 Sep 2007 23:22:21 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>FrontPage</title>
  <link>http://fantasyheartbreak.pbwiki.com/FrontPage</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/FrontPage">FrontPage</a></h3>
The Agenda Engine<br />There's a trend among some recent games to proclaim how they're telling a story of some sort.  Well that's all well and good, but Narrativism is only one of the so-called CreativeAgendas.  By contrast I'm exercising the audacity to claim that this system supports all such agendas.<br /><span style="color:red;background-color:#fcc;">Play</span><span style="font-weight:bold;color:green;background-color:#cfc;">Role-play</span> By Post<span style="color:red;background-color:#fcc;"><br />Inspired</span><span style="color:red;background-color:#fcc;"> by</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Rules</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Based</span><span style="font-weight:bold;color:green;background-color:#cfc;"> on</span> Fiat and<span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> old</span> Storyteller games.<span style="color:red;background-color:#fcc;">  A</span><span style="font-weight:bold;color:green;background-color:#cfc;">  RPBPR</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span> system intended for to play RPGs<span style="font-weight:bold;color:green;background-color:#cfc;"> (the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> old</span><span style="font-weight:bold;color:green;background-color:#cfc;"> World</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Darkness</span><span style="font-weight:bold;color:green;background-color:#cfc;"> games</span> in<span style="font-weight:bold;color:green;background-color:#cfc;"> particular)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> online</span> forums or<span style="color:red;background-color:#fcc;"> wikis.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> via</span><span style="font-weight:bold;color:green;background-color:#cfc;"> e-mail.</span><br />Other Stuff<br />Links<br />]]></description>
  <pubDate>Mon, 11 Jun 2007 00:50:10 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
RPBPR is not a standalone role-playing game.  It is intended only as a set of rules to help adjudicate posting and resolution of events when playing RPGs in a periodic-play situation where character actions are expressed in asynchronous posts, as in a forum or e-mail list.<br />In such circumstances it seems to me that the need for dice or other randomizers to help interpret the outcome of a situation is only likely to slow down and complicate the interpretation of actions.  So randomizers have been eliminated from RPBPR in favor of a token system closer to that of Fiat.<br /> Wolf,<span style="color:red;background-color:#fcc;"> the</span><span style="color:red;background-color:#fcc;"> PBP</span><span style="color:red;background-color:#fcc;"> rules</span><span style="font-weight:bold;color:green;background-color:#cfc;"> RPBPR</span> could probably be adapted for use in other RPGs without too much trouble.<span style="color:red;background-color:#fcc;"><br />The</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Substitutes</span><span style="font-weight:bold;color:green;background-color:#cfc;"> for</span><span style="font-weight:bold;color:green;background-color:#cfc;"> some</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> more</span><span style="font-weight:bold;color:green;background-color:#cfc;"> intricate</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (genre</span><span style="font-weight:bold;color:green;background-color:#cfc;"> specific)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Storyteller</span><span style="font-weight:bold;color:green;background-color:#cfc;"> system</span><span style="font-weight:bold;color:green;background-color:#cfc;"> may</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> devised</span><span style="font-weight:bold;color:green;background-color:#cfc;"> at</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"></span>]]></description>
  <pubDate>Mon, 11 Jun 2007 00:46:32 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
The<span style="color:red;background-color:#fcc;"> Passive</span><span style="color:red;background-color:#fcc;"> Bitstream</span><span style="color:red;background-color:#fcc;"> Protocols</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Role-play</span><span style="font-weight:bold;color:green;background-color:#cfc;"> by</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Post</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Rules</span><br />Introduction<br /><span style="color:red;background-color:#fcc;">PBP</span><span style="font-weight:bold;color:green;background-color:#cfc;">RPBPR</span> is not a standalone<span style="color:red;background-color:#fcc;"> roleplaying</span><span style="font-weight:bold;color:green;background-color:#cfc;"> role-playing</span> game.  It is intended only as a set of rules to help adjudicate posting and resolution of events when playing RPGs in a periodic-play situation where character actions are expressed in asynchronous posts, as in a forum or e-mail list.<br />In such circumstances it seems to me that the need for dice or other randomizers to help interpret the outcome of a situation is only likely to slow down and complicate the interpretation of actions.  So<span style="color:red;background-color:#fcc;"> such</span> randomizers have been eliminated<span style="font-weight:bold;color:green;background-color:#cfc;"> from</span><span style="font-weight:bold;color:green;background-color:#cfc;"> RPBPR</span> in favor of a token system closer to that of Fiat.<br />Though originally intended for use with the old World of Darkness Storyteller system by White Wolf, the PBP rules could probably be adapted for use in other RPGs without too much trouble.<br />The g]]></description>
  <pubDate>Mon, 11 Jun 2007 00:37:03 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
The subject line of each e-mail or forum post in which a character's actions are stated should adhere to the following format:<br />[Chronicle Title] Character name - MM/DD/YY-hh:mm:ss - Other information.<br /> Title]<span style="color:red;background-color:#fcc;"> -</span> The title of the adventure or chronicle should always be in brackets and appear at the beginning of the subject line.  Most e-mail lists will state the name of the list in this format, so setting the name of the list as identical to the chronicle title is a good way to ensure this appears automatically in each subject line.  It may be advisable to keep your chronicle title short so as not to crowd other text off the page.  The only time this will not appear at the beginning of a subject line is if the &quot;Re:&quot; tag appears (see below).<br />Character name - If character is taking an action the name of the character should be included in the subject line.<br />MM/DD/YY-hh:mm:ss - A time/date stamp should come after the character's name.  Seconds are only important during combat.  Assu]]></description>
  <pubDate>Mon, 11 Jun 2007 00:33:41 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
The current time in game is 1/27/08-7:00pm.  Jimmy the Redcap is at home and the Mrs. is screaming at him for the 1000th time to plaster over the hole he punched in the wall a month ago.  However, Jimmy has reason to believe that there's trouble a brewing in the Dreaming tonight and wants to stay home to protect his family.  He doesn't want to go out to the hardware store, but also knows it will be a long night if he doesn't get that wall fixed.<br />Jimmy's player asks the ST if Jimmy might have had the presence of mind to pick up some plaster and a drop cloth a few weeks earlier and just not gotten around to using them yet.  The ST figures that Jimmy is the type to leave projects half completed so the possibility is plausible.  And having the supplies at home doesn't negate any significant story details so the ST agrees that yes Jimmy does have the necessary supplies at home.<br /><span style="color:red;background-color:#fcc;">-</span><span style="font-weight:bold;color:green;background-color:#cfc;">_</span><br />Time &amp; Actions<br />Time Periods<br />Any actions that take more than a round to complete are considered]]></description>
  <pubDate>Mon, 11 Jun 2007 00:32:44 +0000</pubDate>
  <category>mod</category>
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 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
Contests and Resolution<br />Crucial Success<br /> eventually.<span style="font-weight:bold;color:green;background-color:#cfc;">  This</span><span style="font-weight:bold;color:green;background-color:#cfc;"> works</span><span style="font-weight:bold;color:green;background-color:#cfc;"> a</span><span style="font-weight:bold;color:green;background-color:#cfc;"> little</span><span style="font-weight:bold;color:green;background-color:#cfc;"> differently</span><span style="font-weight:bold;color:green;background-color:#cfc;"> depending</span><span style="font-weight:bold;color:green;background-color:#cfc;"> on</span><span style="font-weight:bold;color:green;background-color:#cfc;"> whether</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> character</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> unopposed</span><span style="font-weight:bold;color:green;background-color:#cfc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> contesting</span><span style="font-weight:bold;color:green;background-color:#cfc;"> against</span><span style="font-weight:bold;color:green;background-color:#cfc;"> another</span><span style="font-weight:bold;color:green;background-color:#cfc;"> character.</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Unopposed</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Contests</span><br />In<span style="color:red;background-color:#fcc;"> these</span> cases<span style="font-weight:bold;color:green;background-color:#cfc;"> where</span><span style="font-weight:bold;color:green;background-color:#cfc;"> there</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> no</span><span style="font-weight:bold;color:green;background-color:#cfc;"> obviously</span><span style="font-weight:bold;color:green;background-color:#cfc;"> opponent,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> but</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> which</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> character</span><span style="font-weight:bold;color:green;background-color:#cfc;"> might</span><span style="font-weight:bold;color:green;background-color:#cfc;"> fail,</span> the storyteller<span style="color:red;background-color:#fcc;"> will</span><span style="color:red;background-color:#fcc;"> set</span><span style="font-weight:bold;color:green;background-color:#cfc;"> sets</span> a difficulty level (DC) that a character must meet in order to accomplish the task.<span style="font-weight:bold;color:green;background-color:#cfc;">  Sometimes</span><br />Dice are never rolled in such a contest.  Instead the character has an action pool which he pits against the storyteller's DC.<span style="color:red;background-color:#fcc;">  To</span><span style="font-weight:bold;color:green;background-color:#cfc;">  In</span><span style="font-weight:bold;color:green;background-color:#cfc;"> some</span><span style="font-weight:bold;color:green;background-color:#cfc;"> cases</span><i]]></description>
  <pubDate>Mon, 11 Jun 2007 00:21:18 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
Another situation may arise where a player wants to have had their character perform some specific action at a time in the past.  This is normally not allowed if the ST has already described the setting in a way that excludes the action.  However, the ST may choose to allow the action if it sounds reasonable and nothing described or resolved so far contradicts it.  For example:<br />The current time in game is 1/27/08-7:00pm.  Jimmy the Redcap is at home and the Mrs. is screaming at him for the 1000th time to plaster over the hole he punched in the wall a month ago.  However, Jimmy has reason to believe that there's trouble a brewing in the Dreaming tonight and wants to stay home to protect his family.  He doesn't want to go out to the hardware store, but also knows it will be a long night if he doesn't get that wall fixed.<br /> might<span style="color:red;background-color:#fcc;"> not</span> have<span style="color:red;background-color:#fcc;"> picked</span><span style="font-weight:bold;color:green;background-color:#cfc;"> had</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> presence</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> mind</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> pick</span> up some plaster and a drop cloth]]></description>
  <pubDate>Sun, 10 Jun 2007 23:28:34 +0000</pubDate>
  <category>mod</category>
 </item>
 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
Though originally intended for use with the old World of Darkness Storyteller system by White Wolf, the PBP rules could probably be adapted for use in other RPGs without too much trouble.<br />The general rules of play follow:<br /> Lines<span style="color:red;background-color:#fcc;"><br />Standard</span><span style="font-weight:bold;color:green;background-color:#cfc;"> &amp;</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Types</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Posts</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Non-actions</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Some</span><span style="font-weight:bold;color:green;background-color:#cfc;"> posts</span><span style="font-weight:bold;color:green;background-color:#cfc;"> will</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> querries</span><span style="font-weight:bold;color:green;background-color:#cfc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> discussions</span><span style="font-weight:bold;color:green;background-color:#cfc;"> about</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> setting,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> characters,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> and</span><span style="font-weight:bold;color:green;background-color:#cfc;"> possible</span><span style="font-weight:bold;color:green;background-color:#cfc;"> (but</span><span style="font-weight:bold;color:green;background-color:#cfc;"> not</span><span style="font-weight:bold;color:green;background-color:#cfc;"> necessarily</span><span style="font-weight:bold;color:green;background-color:#cfc;"> intended)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> actions.</span><span style="font-weight:bold;color:green;background-color:#cfc;">  These</span><span style="font-weight:bold;color:green;background-color:#cfc;"> kinds</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> posts</span><span style="font-weight:bold;color:green;background-color:#cfc;"> need</span><span style="font-weight:bold;color:green;background-color:#cfc;"> only</span><span style="font-weight:bold;color:green;background-color:#cfc;"> contain</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> title</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> the</span><span style="font-weight:bold;color:green;background-color:#cfc;"> chronicle</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> brackets</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> their</span><span style="font-weight:bold;color:green;background-color:#cfc;"> subject</span><span style="font-weight:bold;color:green;background-color:#cfc;"> line</span><span style="font-weight:bold;color:green;background-color:#cfc;"> along</span><span style="font-weight:bold;color:green;background-color:#cfc;"> with</span><span style="font-weight:bold;color:green;background-color:#cfc;"> some</span>]]></description>
  <pubDate>Sun, 10 Jun 2007 17:06:24 +0000</pubDate>
  <category>mod</category>
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 <item>
  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
The<span style="color:red;background-color:#fcc;"> Play</span><span style="color:red;background-color:#fcc;"> By</span><span style="color:red;background-color:#fcc;"> Post</span><span style="color:red;background-color:#fcc;"> system.</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Passive</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Bitstream</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Protocols</span><br />Introduction<br /> of<span style="color:red;background-color:#fcc;"> protocols</span><span style="font-weight:bold;color:green;background-color:#cfc;"> rules</span> to help adjudicate posting and resolution of events when playing RPGs in a periodic-play situation where character actions are expressed in asynchronous posts, as in a forum or e-mail list.<br />In such circumstances it seems to me that the need for dice or other randomizers to help interpret the outcome of a situation is only likely to slow down and complicate the interpretation of actions.  So such randomizers have been eliminated in favor of a token system closer to that of Fiat.<br />Though originally intended for use with the old World of Darkness Storyteller system by White Wolf, the PBP rules could probably be adapted for use in other RPGs without too much trouble.<br />The general rules of play follow:<br /><span style="color:red;background-color:#fcc;">E-mail</span><span style="font-weight:bold;color:green;background-color:#cfc;">Subject</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Lines</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Standard</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Character</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Actions</span><]]></description>
  <pubDate>Sun, 10 Jun 2007 15:16:06 +0000</pubDate>
  <category>mod</category>
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  <title>PBP</title>
  <link>http://fantasyheartbreak.pbwiki.com/PBP</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner added <a href="http://fantasyheartbreak.pbwiki.com/PBP">PBP</a></h3>
! The Play By Post system.<br />
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! Introduction<br />
* PBP is not a standalone roleplaying game.  It is intended only as a set of protocols to help adjudicate posting and resolution of events when playing RPGs in a periodic-play situation where character actions are expressed in asynchronous posts, as in a forum or e-mail list.<br />
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In such circumstances it seems to me that the need for dice or other randomizers to help interpret the outcome of a situation is only likely to slow down and complicate the interpretation of actions.  So such randomizers have been eliminated in favor of a token system closer to that of [FiatDiceless| Fiat].<br />
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Though originally intended for use with the old World of Darkness Storyteller system by White Wolf, the PBP rules could probably be adapted for use in other RPGs without too much trouble.<br />
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The general rules of play follow:<br />
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! E-mail subject lines.<br />
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All e-mail subject lines should follow the following guidelines:<br />
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* ** <raw>[Chronicle Title]</raw> ** - In brackets</toc>]]></description>
  <pubDate>Sun, 10 Jun 2007 00:54:37 +0000</pubDate>
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  <title>FrontPage</title>
  <link>http://fantasyheartbreak.pbwiki.com/FrontPage</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/FrontPage">FrontPage</a></h3>
The Agenda Engine<br />There's a trend among some recent games to proclaim how they're telling a story of some sort.  Well that's all well and good, but Narrativism is only one of the so-called CreativeAgendas.  By contrast I'm exercising the audacity to claim that this system supports all such agendas.<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Play By Post<br />Inspired by Fiat and Storyteller games.  A system intended for to play RPGs in forums or wikis.</span><br />Other Stuff<br />Links<br />]]></description>
  <pubDate>Sun, 10 Jun 2007 00:29:53 +0000</pubDate>
  <category>mod</category>
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  <title>Owl Light Glossary</title>
  <link>http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary">Owl Light Glossary</a></h3>
Aelfs<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Base<br />The terms &quot;base&quot; and &quot;baselin&quot; relate to different concepts in current parlance, but are both derivatives of the word &quot;baseline&quot; which was at one time used in speaking of both concepts.<br />&quot;Base&quot; is a term used by practitioners of kudis magic to refer to the natural state of the universe (the opposite of &quot;excite&quot;).  Many of the phenomena produced through kudis magic are very uncommon without artificial induction since the state of excite is always somewhat unstable unless somehow actively maintained.<br />For this reason dys magi who wish to have their the effects of their hex' remain more or less permanent use their effects to mediate between two different base states, rather than relying on an ongoing kudis effect.  This is not to say that all kudis effects are incapable of maintaining a prolonged excite state, simply that doing so is typically more difficult and less reliable than shifting to a base-state.<br />Baselin<br />Baselin is the te</span>]]></description>
  <pubDate>Sat, 14 Apr 2007 00:53:42 +0000</pubDate>
  <category>mod</category>
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  <title>FiatDiceless</title>
  <link>http://fantasyheartbreak.pbwiki.com/FiatDiceless</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/FiatDiceless">FiatDiceless</a></h3>
I came around to diceless RPGs by the long route.  In general I just love me some dice, especially sparkley or metalic platonic solids with weird colorations.  For years I poo-pooed the idea of diceless games, partly because all the settings I enjoyed were for games that used dice, but also partly because the element of chance just seemed so necessary to me for some unidentifyable reason.<br />But after playing with the same gaming group for many years I started to notice something:  Frequently we didn't roll dice all that much.  And often when we did it almost seemed like dice-rolling was an extra game-mandated thing, just as likely to throw a wrench in the plans of GM and players alike as to provide some advantage to one or the other.<br /> (particularly<span style="font-weight:bold;color:green;background-color:#cfc;"> during</span> combat) to drive the plot in directions no one desires.  At about this time we'd switched to the Amber diceless system for our main game, and it was interesting to see how our characters had just as much competency at accomplishing tasks under]]></description>
  <pubDate>Tue, 13 Mar 2007 20:40:18 +0000</pubDate>
  <category>mod</category>
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  <title>FiatDiceless</title>
  <link>http://fantasyheartbreak.pbwiki.com/FiatDiceless</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/FiatDiceless">FiatDiceless</a></h3>
But after playing with the same gaming group for many years I started to notice something:  Frequently we didn't roll dice all that much.  And often when we did it almost seemed like dice-rolling was an extra game-mandated thing, just as likely to throw a wrench in the plans of GM and players alike as to provide some advantage to one or the other.<br />Then one day Dave mentioned this tendancy for randomized events (particularly combat) to drive the plot in directions no one desires.  At about this time we'd switched to the Amber diceless system for our main game, and it was interesting to see how our characters had just as much competency at accomplishing tasks under such a system.  But as usual I wasn't enthralled with some of the particulars of that system (such as the fact that the outcome of all conflicts is clearly determined even before they begin).<br /> causes<span style="color:red;background-color:#fcc;"> an</span><span style="color:red;background-color:#fcc;"> action</span><span style="color:red;background-color:#fcc;"> with</span><span style="color:red;background-color:#fcc;"> pre-determined</span><span style="color:red;background-color:#fcc;"> outcome</span><span style="font-weight:bold;color:green;background-color:#cfc;"> events</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> general</span> to]]></description>
  <pubDate>Tue, 13 Mar 2007 20:29:35 +0000</pubDate>
  <category>mod</category>
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  <title>FiatDiceless</title>
  <link>http://fantasyheartbreak.pbwiki.com/FiatDiceless</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/FiatDiceless">FiatDiceless</a></h3>
For this reason the GM should listen to and taken into account what the players care about and balance this against what is reasonable given the setting.  Fiat's &quot;compact&quot; balances narrative power so that while the GM may have authority over what is reasonable and normal in a given set of circumstances, the players can still inject their own preffered outcomes of situations in contrast to what might normally occur.<br />The Game<br /><span style="color:red;background-color:#fcc;">Not</span><span style="color:red;background-color:#fcc;"> very</span><span style="color:red;background-color:#fcc;"> polished,</span><span style="color:red;background-color:#fcc;"> but</span><span style="color:red;background-color:#fcc;"> here's</span><span style="color:red;background-color:#fcc;"> the</span><span style="color:red;background-color:#fcc;"> game</span><span style="font-weight:bold;color:green;background-color:#cfc;">The</span><span style="font-weight:bold;color:green;background-color:#cfc;"> most</span><span style="font-weight:bold;color:green;background-color:#cfc;"> current</span><span style="font-weight:bold;color:green;background-color:#cfc;"> version</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> Fiat</span><span style="font-weight:bold;color:green;background-color:#cfc;"> is</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 1.6</span> as<span style="color:red;background-color:#fcc;"> it</span><span style="color:red;background-color:#fcc;"> currently</span><span style="color:red;background-color:#fcc;"> stands:</span><span style="color:red;background-color:#fcc;"><br />Fiat_Roleplaying_Compact.pdf</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> February</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 3,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> 2007:</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Fiat_Roleplaying_Compact_v1-6.pdf</span><br />- Peter K.<br />]]></description>
  <pubDate>Tue, 13 Mar 2007 20:11:44 +0000</pubDate>
  <category>mod</category>
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  <title>Fiat_Roleplaying_Compact.pdf</title>
  <link>http://fantasyheartbreak.pbwiki.com/Fiat_Roleplaying_Compact.pdf</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner removed <a href="http://fantasyheartbreak.pbwiki.com/Fiat_Roleplaying_Compact.pdf">Fiat_Roleplaying_Compact.pdf</a>]]></description>
  <pubDate>Tue, 13 Mar 2007 20:07:03 +0000</pubDate>
  <category>rm</category>
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  <title>Fiat_Roleplaying_Compact_v1-6.pdf</title>
  <link>http://fantasyheartbreak.pbwiki.com/f/Fiat_Roleplaying_Compact_v1-6.pdf</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner uploaded <a href="http://fantasyheartbreak.pbwiki.com/f/Fiat_Roleplaying_Compact_v1-6.pdf">Fiat_Roleplaying_Compact_v1-6.pdf</a>]]></description>
  <pubDate>Tue, 13 Mar 2007 20:06:06 +0000</pubDate>
  <category>upl</category>
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  <title>Owl Light Glossary</title>
  <link>http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary">Owl Light Glossary</a></h3>
Psychic Wars, The<br />Spirits<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Akashik Record – A database of unfolding events recorded by The Watcher, one of the Eh’Ahy gods.  The ***<br />Broken Creatures – During the Third Era a remnant of<br />Demeter – The furthest of The Giant’s moons.  Demeter is about twice the mass of old Earth’s moon and appears nearly as large on certain days.<br />Demeter was previously used for farming and in the first and second ages was green.  During the third age the art of space travel was lost and the machinery which maintained Demeter’s atmosphere broke down.  As a result most of the atmosphere has evaporated and nearly all plant life is dead.<br />Demeter now appears a mottled brown with faint gray-green near the equator where a hearty strain of low pressure tolerant lichen occasionally crops up.<br />Dwarves –<br />Dys Magic – The word “Dys” derives from the First and Second Era (or earlier) acronym D.I.Y.(s), which in turn stands for “Do It Yourself”.  Which in this case was a shortening of the ph</span>]]></description>
  <pubDate>Sun, 18 Feb 2007 21:07:21 +0000</pubDate>
  <category>mod</category>
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  <title>Owl Light Glossary</title>
  <link>http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary</link>
  <author>email.hidden@example.com (Peter Kisner)</author>
  <description><![CDATA[<h3>Peter Kisner edited <a href="http://fantasyheartbreak.pbwiki.com/Owl+Light+Glossary">Owl Light Glossary</a></h3>
Aelfs<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Crash, The</span><br />Delvar<br /><span style="font-weight:bold;color:green;background-color:#cfc;">Deltlands, The<br />A marshy region in the north where the river empties out onto the ocean.</span><br />Dis<br />See<span style="color:red;background-color:#fcc;"> Q-DIYS+ Kudis</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />Ground</span><span style="font-weight:bold;color:green;background-color:#cfc;"><br />(noun</span><span style="font-weight:bold;color:green;background-color:#cfc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> verb)</span><span style="font-weight:bold;color:green;background-color:#cfc;"> The</span><span style="font-weight:bold;color:green;background-color:#cfc;"> opposite</span><span style="font-weight:bold;color:green;background-color:#cfc;"> or</span><span style="font-weight:bold;color:green;background-color:#cfc;"> negation</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> an</span><span style="font-weight:bold;color:green;background-color:#cfc;"> active</span><span style="font-weight:bold;color:green;background-color:#cfc;"> kudis</span><span style="font-weight:bold;color:green;background-color:#cfc;"> effect.</span><span style="font-weight:bold;color:green;background-color:#cfc;">  Paradoxically</span><span style="font-weight:bold;color:green;background-color:#cfc;"> certain</span><span style="font-weight:bold;color:green;background-color:#cfc;"> kudis</span><span style="font-weight:bold;color:green;background-color:#cfc;"> effects</span><span style="font-weight:bold;color:green;background-color:#cfc;"> can</span><span style="font-weight:bold;color:green;background-color:#cfc;"> be</span><span style="font-weight:bold;color:green;background-color:#cfc;"> used</span><span style="font-weight:bold;color:green;background-color:#cfc;"> to</span><span style="font-weight:bold;color:green;background-color:#cfc;"> &quot;ground&quot;</span><span style="font-weight:bold;color:green;background-color:#cfc;"> other</span><span style="font-weight:bold;color:green;background-color:#cfc;"> such</span><span style="font-weight:bold;color:green;background-color:#cfc;"> effects.</span><br />Hex<br /><span style="color:red;background-color:#fcc;">Unusual</span><span style="color:red;background-color:#fcc;"> phenomena</span><span style="color:red;background-color:#fcc;"> created</span><span style="color:red;background-color:#fcc;"> specifically</span><span style="color:red;background-color:#fcc;"> by</span><span style="color:red;background-color:#fcc;"> sentients,</span><span style="color:red;background-color:#fcc;"> typically</span><span style="color:red;background-color:#fcc;">  allowed</span><span style="color:red;background-color:#fcc;"> by</span><span style="color:red;background-color:#fcc;"> Q-DIYS+Specific</span><span style="font-weight:bold;color:green;background-color:#cfc;"> incidents</span><span style="font-weight:bold;color:green;background-color:#cfc;"> of</span><span style="font-weight:bold;color:green;background-color:#cfc;"> unusual</span><span style="font-weight:bold;color:green;background-color:#cfc;"> phenomena,</span><span style="font-weight:bold;color:green;background-color:#cfc;"> in</span><span style="font-weight:bold;color:green;background-color:#cfc;"> particular</span><span style="font-weight:bold;color:green;background-color:#cfc;"> those</span><span style="font-weight:bold;color:green;background-color:#cfc;"> intentionally</span><span style="font-weight:bold;color:green;background-color:#cfc;"> brought</span><span style="font-weight:bold;color:green;background-color:#cfc;"> abou</span>]]></description>
  <pubDate>Sun, 18 Feb 2007 02:06:03 +0000</pubDate>
  <category>mod</category>
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